Alternatively, all construction units can restore ground, and certain weapons (especially explosive ones) can be used to deform the ground. Yes, support for terraforming is possible with Lua Scripting, such as in the Complete Annihilation mod. This isn't an excuse to waste polies, though!Īre units able to perform basic terraforming? Since Spring requires a 3D card, the maximum polygon count per unit is many, many times higher than Total Annihilation's tricounts of >1000 on Peewee equivalents are perfectly viable. The limit is that of the processing power of today's computers. The engine itself does not have a polygon count limit. I'm curious as to the per-unit polygon limit. More can be made possible by modifying the source if there's a sufficient demand by mod makers. (Replace Primary, Secondary, Tertiary by 1 2 3. Spring currently has a way to have 16 weapons per unit. Total Annihilation had a limitation that permitted a maximum of 3 unique weapons per unit. Unit IDs, like weapon IDs, are unlimited.ĭo units have a maximum of 3 unique weapons? And the texture space is limited, which proved to be the bottleneck for most 'let's add as many old third party TA races into spring' projects.ĭoes Spring have a limited number of unique units? However, the current model format limits 16 weapons to each unit. ![]() Meaning it is possible to add as many third-party units as you want. Unlike Total Annihilation, Spring's weapon IDs are unlimited. However, there is also a new format dubbed '.s3o' which uses a UV mapped texture instead of 3do's per face texturing system, as well as other improvements.ĭoes Spring have a limited number of weapons? ![]() Spring does support the Total Annihilation unit format. You stated that Spring uses the TA unit format. However, technically the game still plays mostly as a 2D RTS, it is not a true three dimensionnal battlefield. However, the ground texture can be set to be 'transparent' below 0, allowing a map to look like asteroids lost in space.
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